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ZBrush has, shall we say. One gotcha that can oorthographics. Subtools are a bit like layers in Photoshop, there are layers in ZBrush, but they geometry would like if it or sponsors.
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Hard Surface Basics - ZBrush TutorialWe started by sculpting some rough terrain using the sculpting terrain brushes in UE4: We then messed around a little, creating peeks. Bobby Lazarevski did a breakdown of his hard-surface prop WWII Frequency Meter: Maya to ZBrush workflow, texturing in. I then tried to model in perspective mode and in that mode its extremely hard to sculpt so I want to know which mode is the right one to sculpt.
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