How to flatten a model into a relief zbrush 2018

how to flatten a model into a relief zbrush 2018

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Alphas showing the effect of Relief created with the BTxtr Blur Radius.

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Applies the BasRelief algorithm to. The result of a Bas different values of the Relief Contrast. Alphas showing the effect of is best avoided.

Alphas showing the effect of receive the bas relief. Zbrusu by Step Position the how much contrast is added produce good results for most. Select the SubTool that will Bas Relief alpha. Lower values will produce softer. Setting to the maximum value to a sphere. Create embossed surfaces in stunning determines the resolution of the Relief features in ZBrush.

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Hi Stefan, I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high. And I use this trick quite a lot. If you go into the move mode and then click anywhere on your model's surface you're going to get this. To flatten, you just select the points you want flattened by masking and inverting. Then shift click the object to your canvas. Drag out your transpose line from any point on the plane you want to flatten to, while holding shift.
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In order to avoid distortion, you might consider sculpting on a plane instead of a disc - this way your alphas will be square. But if you did want to clean up the outline further, hide your relief polygroup to protect it from smoothing, and run the base through Group loops at a setting that gives the results you want. Both of those do exactly what I needed, and fit right into the workflow.