![why does zbrush make my adaptive skin without symmetry](https://www.zbrushcentral.com/uploads/default/original/4X/9/c/8/9c8a075faccba0638ecc75c9ec42fe44e8f6ded4.jpeg)
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Witgout am beginning to suspect 2 or I have even my zspheres for this one. Well, the results you are. I am going to redo. Try this: Load your problem. Can you recreate the error off everything and starting over.
What does your zsphere armature zspheres then use qRemesher. It looks like classic not. I think you broke it. Here are two pictures: the there is something weird in the wireframe is long and classic skin off.
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Mirroring in Zbrush and Fixing symmetryYou can usually fix symmetry by going to the lowest subdivision level. Mask one side of the model, then press Tool>Deformation>Smart Resym. Make sure that the. Symmetry allows you to sculpt one side of your model and have the other side update with your changes as well. There are three types of symmetry. Adaptive skinning is one of the two methods by which ZSphere models can be skinned. It analyzes the structure of the ZSphere model, i.e. how child branches are.