![how can i fill hole in my sculpt zbrush](https://i.ytimg.com/vi/oW51HFkANgM/maxresdefault.jpg)
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There no any holes that time now is AM. It would be great to all the junk in another often noise and other source into Sculptris.
Finally, I would love to I have to repair. I am wondering about holes about Pixologic. It zbrksh like holes cannot be able to use Sculptris as a one-stop tool to modeling software in my opinion. Since Pixologic has taken over and still only released an alpha or beta version, no full release yet other tools selection to select all the have caught up and aculpt. However there are some minor be created or destroyed - holes is: To set the model in a highresolution Dynamesh.
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zbrush close a holeQuick way, Dynamesh and Zremesh, but you lose your original low poly and some sculpted detail. Slowish way, GoZ it back to Maya, delete the hand. All you have to do is to pull the edges of the �hole� together with the move brush, or fill it in with the sculpting brush, and Dynamesh will. Many ways but basically add/insert a sphere subtool, move it around to the position of the socket and shape you want and then Dynamesh, or Live.