How to prevent zbrush crashing very high poly

how to prevent zbrush crashing very high poly

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UV map that and then one uv tile, also generated number of polygons approximately equal.

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(ZBrush x Substance) Bake High-Poly to Low-Poly Detail (FAST!!)
Retopo your character. Break the character into as many parts as you need to avoid adjacent polys for the final bake. If your final character is. I sometimes coloured the model whilst sculpting. Using Gizmo too many times to adjust the model's size. Too much orbiting or rotating the model. To reduce polygon count, go to Segmentations module, in Representation section / Closed surface row, click Update, click Binary labelmap >.
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  • how to prevent zbrush crashing very high poly
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It's a hairstyle model and it does require a lot of details, I'm just wondering why when I use zBrush I can push for even 15 million polygons without my PC breaking a sweat and here it crashes every time I reach above one million - it's not slow it just crashes. Split that poly load into multiple subtools if possible, or retoplogize for more efficient poly distribution more polys where you need finer detail, less where you dont. I would recommend to have 10x more memory space than raw data size.