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UV map that and then one uv tile, also generated number of polygons approximately equal.
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(ZBrush x Substance) Bake High-Poly to Low-Poly Detail (FAST!!)Retopo your character. Break the character into as many parts as you need to avoid adjacent polys for the final bake. If your final character is. I sometimes coloured the model whilst sculpting. Using Gizmo too many times to adjust the model's size. Too much orbiting or rotating the model. To reduce polygon count, go to Segmentations module, in Representation section / Closed surface row, click Update, click Binary labelmap >.
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