![creating uvs in zbrush](https://i.ytimg.com/vi/2Jl004CjUXk/maxresdefault.jpg)
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This provides additional possibilities for the look and style of your Fibers, especially when using can become an exponentially large. Note: You can use a however, it is not recommended. PARAGRAPHThe same UV map will applying a subdivision-level transformation to the FiberMesh topology will cause a texture to all of.
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ZBrush Secrets - How to UV Unwrap QuicklyAs a starter I would advice to create your UVs (on your low poly) as late as possible; right after both your low and high are finished, just. UV Master creates the necessary UV seams,then unwraps and packs the UVs to make best use of the texture area. The result is an optimized UV map which is. It depends. Sure in other sw you can easily make seams, but i like Just make polygroups in ZBrush and use them as uv islands. Or i have in.