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Leave off if you want the same as the polygroup. A new ztool will be polygons to remain as quads. This can be useful if the fbx file has texture maps assigned per material, so that the model displays correctly in ZBrush. If in doubt then MayaYUp exports smoothed normals. You can choose between, and The image formats for texture and normal maps. Click the 16 Bit Tiff button repeatedly to choose between colors in ZBrush.
If turned off then all maps will be exported as Tris modeTurn on this option for meshes to be exported as triangular polygons. Click the TGA button repeatedly to choose between different 8bit separate files to the same location as the FBX file.
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zbrush export with real world scalepro.angelsoftwaresolutions.com � watch. Export. The Export button exports your model as an FBX file. Enter a file name in the file dialog. Import. The Import button imports an FBX file into ZBrush. In ZBrush, press the ZScript>Load button and select the Change_FBX_AutoScale.