Should i make heads seperate from the body in zbrush

should i make heads seperate from the body in zbrush

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I have noticed that I work through the following steps:.

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pro.angelsoftwaresolutions.com � head-and-body-together. Making the full body inkluding the head as one single mesh? Or making the body detached from the head and sticking the two meshes after modelling together? One issue with metahuman meshes is the head a body are separate. Even if you export it from the Level Sequencer they are separate units when.
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  • should i make heads seperate from the body in zbrush
    account_circle Zolocage
    calendar_month 19.01.2023
    I can not participate now in discussion - there is no free time. But I will be released - I will necessarily write that I think.
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Cheers, Dave morph. And I have to think about the cloth� because if I want to animate the cloth, I should model it seperatly� if not, I should make the model without muscles� I mean� modelling direct the cloth and all togehter� I hope so� let me know if I am wrong. If you have subdivisions you could freeze the subdivisions, extend the model with zmodeler and unfreeze. Right now my current solution is to hide selections using the 'edit mesh' and then hit 'delete hidden faces' upon fbx export. You can also always zremesh the merged mesh another time to get rid of any triangles that might appear around the neck for clean topology.